Unicorgi |
Skills:
Corgi's special, "Fetch", sends her flying straight through the enemy line, knocking them all back, dealing physical slashing damage. During this run, she is immune to all damage and stun. This skill gives a dilemma for me to activate, as she does knock enemies back, but by roughly the knockback of Dark Horse's special. As she hits the enemies, they start moving again, practically deleting all knockback given and actually helping them advance forward. It does mediocre damage, so sometimes this skill just isn't worth it to activate. Although it does pair well with Medusa. Corgi's green skill, her most dangerous skill, makes her spin in a circle for three seconds, repeatedly dealing physical damage to all foes within the spinning radius. The damage ticks very fast, and it can easily shred even the most durable of tanks. She is immune to all physical damage during this. Since she's immune to only physical attacks during these three seconds, a good stunner or magic dealer can finish her off. If stunned during her spin, she'll sometimes just pause in place while supposedly moving around in the spinning circle. Unicorgi's blue skill, "Nyandog", makes her bark twice, healing her entire team by a certain amount. With some good improve healing runes or a fully maxed PoL, she can easily heal her team to full. It activates straight after her green skill, making for a great easy full heal. All damage inflicted on her allies during her green skill attack is practically nullified. The only flaw with this is that it takes about seven seconds into the battle for the blue skill to activate, giving the enemy team time to easily debuff, stun, freeze, or disable healing. Corgi's quite fragile for a front liner. Her purple skill grants her extra agility. Each point of agility grants 0.4 Basic Damage, 0.075 armor, and 0.4 Crit Rating. This makes her deal more basic damage, survive better, and crit more. Crit's are especially useful on a Corgi as her green skill hits so much, meaning that if she has a high crit chance, she'll be critting most of the hits she deals on frontliners. Agility is her primary stat. Unicorgi's legendary skill affects her special, making it much more viable to use. Every time she activates "Fetch", she will also activate "Nyandog", her healing skill, twice. One on the run and one on the return pass. This makes for a good on hand healing skill, and the fact it activates twice makes for an even better full heal. This legendary will scrap what I said earlier about "Fetch", unless they don't apply to you yet.
Rune Sets:
Recommended set is Bolt Blood, Bolt's good for quickly getting off the green skill early battle and more. Blood's just a major essential on Corgi. All of her attacks are physical (Life Steal only affects physical, Magic Vamp affects magic), so a Blood Set with her green skill will just instantly heal back all of her health. Although Bolt is good on Corgi, I prefer Tree Mist Blood on Corgi. Durability seems more important for her, as she is so fragile. Why mist instead of rock? Because during her green skill, she is immune to all physical, but not magic. Flame or Ocean can work on Corgi, Flame increases her basic (naturally), her special, and her green skill's damage. Ocean increases the amount of healing she and her team gets from her blue skill.
Rune Sub Bonuses:
Life Steal, Max Health, Magic Resistance, Armor Basic Damage, Skill Power, Crit Rating/ Damage, Dodge, Tenacity, Fury, Movement Speed, Slashing Damage, Improve Healing, Armor Penetration, Accuracy, Conservation, Attack Speed, Cooldown Reduction.
Unnecessary, but do have a positive effect bonuses:
Expertise, Starting Energy.
Ending Note:
Unicorgi's always been almost everyone's favorite hero (or nightmare), ever since the buff. Now that she receives a new legendary skill that makes her special ever more viable, she'll be the top target for leveling, and the top priority for killing.
*Edit: Unicorgi's legendary has been delayed due to artwork problems.
*Edit: Unicorgi's legendary has been delayed due to artwork problems.
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