Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Thursday, March 9, 2017

Water Wyrm Skill Analysis

The newly added hero to Server 9 (Although not new to other servers).
Water Wyrm's the ultimate stall out support hero, add a little fury, durability, and bam.
Crazy crazy with his new legendary. Will be the new meta in every team.

Primary: Intellect

Class: Support

Skills:

White Skill: Heart Of The Ocean

Wraps himself in a protective sphere of water that protects him from all combat effects. All allies also gain X armor and Y magic resistance.
This skill can be triggered at half energy and can be ended early by tapping Wyrm's portrait.
Triggering this skill drains 100 energy initially. Wyrm's remaining energy drains slowly while the skill is active.
Analysis: His main stall out move, and the move that gives him his support class. Protecting from all combat effects simply means he’s invincible during the duration of this skill. Paired up with fury and the moment he pops out and gets attacked he’ll pop right back in. Stall out timers, good for offensive coliseum plays. Good for Fight Pit and War defenses.
*Note: Conservation does NOT come into play with this. It’s been tested.
Green Skill: Great Geyser
Blasts the foe with the highest Agility into the air with a hot geyser that deals X magic damage and stuns for 3 seconds.
Guaranteed to stun foes level Y or lower.
Heavy foes also take Z physical damage when they fall back to earth.
Analysis: Obviously an anti-Ninja Dwarf skill. This skill is nothing much special, although it does come into play with his legendary.
Blue Skill: Tide Breath
Sprays a hot jet of water from his mouth that deals X magic damage to all foes in front of him.
Analysis: Nothing special either. Although half n’ half can come into play with his legendary. Good for a nice extra attack.
Purple Skill: Icy Waters
Fueled by deep elemental power, Wyrm's basic attacks now reduce foes' attack speed by X and their movement speed by X for 2 seconds.
Guaranteed to slow foes level Y or lower.
Analysis: A nice addition. Maxed out, practically disables its target from moving. Like Bone Dragon’s “Tar Pit”, except with basic attacks and not DoT. Useless during special though. Attack Speed and Expertise highly recommended with this.
Orange Skill: Perfect Storm
While Heart Of The Ocean is active, spawns a Great Geyser every 4 seconds. Water Wyrm and his allies gain 122 magic vamp while Heart Of The Ocean is active.

Analysis: Great Googly Moogly…. The ultimate stall out skill just got deadly. All you would need is to keep Wyrm in his shell and everything would be all goody good. The magic vamp was a nice addition, but the fact that it gives it to the whole team is just insane. Electroyeti Shaman, anyone?

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