Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Monday, April 3, 2017

Minion Concept: Skills

I have multiple projects in progress at the moment, all up in Google Docs waiting to be released :wink:
This was something I thought up during my "What's Your Minion Line?" post.
Minions will not have legendary skill quests (because players don't have access to usage of them, unless maybe.... the minions in defense in war have unlockable quests for their legendaries!!!), unless you want me to write some. It's doable!
Here's Cauldron! Other minions will come up later. Or maybe you can make the skills yourself!

Cauldrons

Frontline tank hero whose backsplash deals hefty damage to enemy heroes/minions.

Trait: Heavy

White Skill: "Toxic Splash"

Automatically splashes nearby foes, dealing X true damage based on their health remaining.

  • X = 25 + Y percent of target enemy's remaining health + 5 x skill level
  • Y = 10% + 0.125% x skill level
Damage Type:

  • True Damage
  • Toxic Damage

Green Skill: "Toxic Aura"

A slimy purple aura of toxicity forms around the Cauldron, dealing X magic damage to nearby foes every second, and also slows the enemies down by 15% (Attack Speed and Movement Speed reduction).

  • X = 50 + 50% x skill power + 5 x skill level
Damage Type:

  • Toxic Damage

Blue Skill: "Washes Off The Wounds"

Its cauldron has healing properties, causing it to heal X health every 3 seconds.

  • X = 250 + 25% x skill power + 10 x skill level

Purple Skill: "Washing Off The Dirt"

It washes off the bad stuff with its brush. Every few seconds (also determined by cooldown reduction), it pulls out its trusty brush, washing off all DoT and disables applied on to it. Guaranteed to wash off disables levels X or lower.

(Note that it can't really wash off stuns and Medusa's special if you think about it.)

  • X = Skill Level

Orange (Legendary) Skill: "Aftertoxic"

After being killed, the Cauldron splashes a deathly avenging splash onto nearby foes. This splash applies a slow that reduces foe's movement and attack speed by X for the remainder of the battle, while also applying a forever damaging effect, dealing Y true damage to foes hit for the remainder of the battle.

  • X = 50% + 0.625% x skill level
  • Y = 500 + max health + 50 x skill level
WHADDYA THINK?
This can make campaign a lil more harder as well...

Unlocking Cauldron Skills:

  • Kill 25 Cauldrons to unlock "Toxic Splash"
  • Kill 50 Cauldrons to unlock "Toxic Aura"
  • Kill 75 Cauldrons to unlock "Washes Off The Wounds"
  • Kill 100 Cauldrons to unlock "Washing Off The Dirt"
  • Kill 150 Cauldrons to unlock "Aftertoxic"
The kill count will reset after every unlock.
You're able to unlock any skill first, it doesn't depend on the order! You can unlock Cauldron's orange before its white, or blue before its green.
It's almost like a shop!
Maybe there should be a shop....
A kill count shop for the minion skills, like Cauldron coins.
Killing one cauldron gains you one cauldron coin!
You can sell these coins for 5,000 gold each! (It's not much, but hey, why not)
Based off some estimates...

Orange Skill will decay in a week after being unlocked if 150 Cauldrons are not killed during the said week. If the requirements of 150 cauldrons are met, then the skill will be kept and the timer resets. If the requirements are not met, then the skill disappears and you'll have to grind for the skill again.

Saturday, April 1, 2017

Hero Concept: Cogsworth

@Home_Brew_Geek's idea!
I'm very sorry for such a late release!

I'm not able to watch Beauty and the Beast, so I had to look up his quotes for information...
What sucks is that none of them seem.... battle worthy or whatever. I just had to make do with other things.
Oooo this one was the most troubling to do and release, I hope you like it, I tried my best. 
Awghhhhhhhhhhhhhhhhhhhhhhhhhhhh.

Cogsworth

(Concept Art: Cogsworth6]
(Idle Animation: Ticking!1)
:star: hero
Midline support hero who speeds up time, and headbutts and yells at foes. The clock's crazy, I tell you.

Cogsworth Quotes:

"I think I've seen him from a movie somewhere... but which one?" - Unstable Understudy

"I can't believe this thing's my arch nemesis! He's so annoying..." - Father Time

"He's so small... what harm could he do?" - Orc Monk

"_Like I always say, "If It's not Baroque, don't fix it!" " - Cogsworth

Support Hero

Basic Attack: Physical Damage
Primary: Agility
Trait: None

Core Stats Growth per Level:

Stars:
1 star: Strength: 1.5 Agility: 0.5 Intellect: 1.25
2 star: Strength: 2.5 Agility: 2.5 Intellect: 2.5
3 star: Strength: 3.5 Agility: 4.5 Intellect: 3.75
4 star: Strength: 4.5 Agility: 6.5 Intellect: 5.0
5 star: Strength: 5.5 Agility: 8.5 Intellect: 6.25

Where to Obtain

  • Daily Sign In (First Month)
  • Randomly amongst any initated battle. Even war, even fight pit, anything practically. The odds would be quite low; I'd say about, 5 - 10%? Maybe different chances through each mode fought in. (After Month)

White Skill: "Oh Dear!"

(Concept Art: Speedy Time)
(Animation: Raises his clock, timer rewinds 7.5 seconds, all ally heroes are shined with a white glow.)

Speeds up time quickly for his friends to get the job done faster, causing ally heroes to speed up by X. Their attack speed and movement speed is increased by X. Their cooldown reduction is reduced by Y. This buff lasts for 7.5 seconds. Enemy heroes are not affected.

  • X = 25% + 1.333% x skill level
  • Y = 5% + 0.125% x skill level

Green Skill: "I Am A Man, Not A Mantel Clock!"

(Concept Art: Angry Cogsworth)
(Animation: Fumes pop from his head, his clock face rewinds backwards a few times, steps back a few, and rams into the nearest foe.)

I know how to fight and I'll make you remember I can! He charges at the nearest foe with his head like a wind-up toy, dealing X physical damage and stunning the foe for 3 seconds. Cogsworth stays in the frontlines until he uses his skill,

  • X = 25% + 0.2083% x skill level
  • Y = 10% + 0.416% x skill level
Damage Type:

  • Physical Damage
  • Bashing Damage

Blue Skill: "Good Heavens, Look At The Time!"

(Concept Art: Surprised Cogsworth)

I'm late I'm late, for a very important da- oh wait wrong movie! Losing track of time, he yells at nearby enemies, startling them, and jumping backwards to the ally mid-line. If Cogsworth is already in the mid-line, this skill will not activate. Startled foes are staggered and are knocked back slightly. Guaranteed to startle foes levels X or lower.

(Look I know this doesn't really fit. I'm just nnnblehhmmhegh right now.)

  • X = Skill Level
Damage Type

  • Knockback

Purple Skill: "Quickly Now!"

(Concept Art: Question Mark)

His impatience grants all allies X movement speed.

  • X = 10% + 0.125% x skill level

Orange (Legendary Skill): "A Fiery Rival"

(Concept Art: Rewind!)

Argues with Lumiere several times with a passion. His experiences with such "pompous, paraffin-headed" flames causes Cogsworth and his allies to deal X more damage to fire enemies (enemies that deal fire damage, or Doppleganger/Frost Giant's molten skins) and take Y less fire damage.

  • X = 50% + 1.875% x skill level
  • Y = 25% + 0.625% x skill level

Legendary Quests

Stage 1: “Chocolates and Flowers” - Sacrifice 100 Melty Chocolate Bars and 100 Daisy Chainsaws.

Quest Dialogue:

I want to do something for her. But what?” - Beast (Taken from movie dialogue)

Well, there's the usual things. Flowers, chocolates, promises you don't intend to keep.” 
Cogsworth (Taken from movie dialogue)

"....I can do chocolates... and daisies." - Beast

"Good good." - Cogsworth

"Daisy chainsaws..." - Beast

"Oh dear." - Cogsworth

Stage 2: “Couldn't keep quiet, could we?” - Win 30 PvE battles using Cogsworth and Silent Spirit.

Quest Dialogue:

????? Not sure yet.

Stage 3: “En Guarde!” - Defeat 50 fire enemies in one day. Only counts if you win.
Quest Dialogue:

“_Well, Lumiere, old friend. Shall we let bygones be bygones? _” - Cogsworth

“_Of course, mon ami. I told you she would break the spell! _” - Lumiere

"I beg your pardon, old friend, but I believe I told you." - Cogsworth

"No, you didn't. I told you!" - Lumiere

"You most certainly did not, you pompous, paraffin-headed peabrain!" - Cogsworth

"En garde, you you overgrown pocket watch!" - Lumiere

1

Thursday, March 30, 2017

War Modifier Concept: Titan Buffs

New Idea!
Titan Buffs for war modifiers!
*Note: This is for DEFENDERS ONLY

Version 1: Have A Certain Titan Buff Affect All Battles!

(i.e. Bardbarian's, Medusa's, Brozerker's, etc)
I'll make a poll to see which Titan Buffs should be modifiers.

Version 2: Have The Defenders Choose The Titan Buff For Their Defense!

As in, if the defender puts a Frost Giant for defense, then that war line receives the Frost Giant buff.
"But Gigz! There can be multiple heroes with an available titan buff in one team!"
Well, they can choose the titan buff from the selection of heroes in that defense line-up!
(I agree, this will take some serious programming)

Version 3: Stacking Buffs, Like Temples

If the hero with an available titan buff like Bard is killed, then the remaining war lines will receive that certain buff (in that case, the Bard titan buff). To balance this, only 5 buffs may be activated, any further heroes killed with an available titan buff will not activate.

This has been a very hectic week for me, so I wasn't able to get much done.
I still have a list of hero concepts suggested, like Voodoo and Cogsworth!
(Cogsworth is half way done, I just had a eureeka moment for once in my life)

Sunday, March 26, 2017

Hero Concept: Crash Test Dummy

@Minister_Sydney
I'll make Voodoo next.
Beauty and the Beast I need more time to thinka bout.
P.S. I'm sick with a hefty sore throat and cough. Any medicinal tips would be helpful.

Crash Test Dummy

(Concept Art: Crash Test Dummy10)
(Idle Animation: There kinda is no idle animation...)

:star: hero

He was an accident.

Crash Test Dummy Quotes:

"Poor thing can only blow himself up to fight." - Dragon Lady

"#@$%a you! I'm the only one to blow up here!" - Electroyeti

"Thing is, where does he get that sick car?" - Polemaster

Damage Hero

Basic Attack: None
Primary: Agility
Trait: None

Core Stats Growth per Level:

Stars:
1 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
2 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
3 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
4 star: Strength: 5.0 Agility: 5.0 Intellect: 5.0
5 star: Strength: 5.0 Agility: 7.5 Intellect: 5.0

Where to Obtain

  • Bazaar Shop (First Month of Release)
  • Elite Campaign Chapter 20+ (After Month of Release)

White Skill: "Car Crash!"

(Concept Art: Exploding Car) 
(Animation: Crash Test Dummy flies from the sky at the start of battle in a car, then crashing into the enemy lines, exploding.)

CRASH!!!!!!!!!! Crash Test Dummy swoops in at the start of battle in his sick test car, practically flying at the enemy line and crashing into them. He deals X physical damage to all foes. Crash Test Dummy dies after crashing into the enemy line.
  • X = 100 + 200% x basic damage, + 10 x skill level
Damage Type:

  • Physical Damage
  • Bashing Damage

Green Skill: "Fiery Crash"

(Concept Art: Car On Fire!!!)

His sick car's on fire! After crashing into the enemy line, all enemies hit are burned for 5 seconds and the battlefield is covered in flames. Burned enemies deal 20% less damage and take X magic damage every second. Flames on the field remain for 7.5 seconds, and disrupt enemy movement while burning enemies (resetting burning duration) levels Y or lower. Disrupted enemy movement means that enemies are slowed by 10% and stagger every 2.5 seconds.

  • X = 10 + 50% x magic damage + 2 x skill level
  • Y = Skill Level
Damage Type:

  • Magic Damage
  • Fire Damage
  • Damage Over Time

Blue Skill: "Explosive Power"

(Concept Art: Heroes being knocked back)

Explosions knock people back! Foes hit by the crash are knocked back to the near beginning! Guaranteed to knockback foes levels X or lower.

  • X = Skill Level
Damage Type

  • Knockback

Purple Skill: "Stuck!"

(Concept Art: Crash Test Dummy headfirst on the ground)
(Animation: He's sent flying and crashes down on the ground, acting like a meatshield for allies.)
He's still there! Sent flying after the crash and landing face first on the ground, acting as a wall between allies and enemies. Crash Test Dummy has X health. Melee attacks cannot breach it.

  • X = 3,000 + 20% x basic damage + 100 x skill level

Orange (Legendary Skill): "The Car's Stuck!"

(Concept Art: Car stuck to the ground)

After crashing, the car's still stuck to the ground! The car acts as a wall, protecting ally heroes from attack but not preventing ally heroes to attack allies. The car has X health, and is the target of all enemy attacks.

X = 5,000 + 50% x skill power + 250 x skill level

Legendary Quests

Stage 1: “Found Expeditioning When Useless For Expeditioning” - Win 15 Hard Mode expedition battles using Crash Test Dummy. (P.S Crash Test Dummy is unusable after one battle in Expedition)

Quest Dialogue:

Coming Soon

Stage 2: “Certified For Crashing” - Sacrifice 5 Framed Diplomas.

Quest Dialogue:

Coming Soon

Stage 3: “Crash Testing” - Kill 500 enemies using his special.

Quest Dialogue:

Coming Soon

Finished Quest Dialogue:

Coming Soon!

Thursday, March 23, 2017

Hero Concept: Father Time

@Home_Brew_Geek's idea!
I'm not sure if this was what you were expecting... but I tried!

Father Time

(Concept Art: Father Time8]
(Idle Animation: The clock ticks!)

:star: :star: hero

Midline support hero who resets ally cooldowns, reduces cooldowns, makes enemies disappear using the power of time, and much more crazy batflip.

Father Time Quotes:

"It's almost like he's counting down towards my end! Wait a minute, he IS!" - Polemaster

"Each time you cuss, I'll make your death arrive one day quicker. But by the looks of it, had I done it like a month ago, you would've already been dead." - Father Time to Electroyeti

"It's trippy; all of this time-changing nonsense makes me dizzy!" - Unstable Understudy

"I got no time for this! HAHAHAHAH! Do you have wings? Because I want to see time FLY! HAAAAAAAAAAAHAAA!" - Centaur Of Attention

Support Hero

Basic Attack: Physical Damage
Primary: Intellect
Trait: Unstable

Core Stats Growth per Level:

Stars:
1 star: None
2 star: Strength: 2.0 Agility: 2.0 Intellect: 1.0
3 star: Strength: 3.25 Agility: 3.5 Intellect: 3.5
4 star: Strength: 4.5 Agility: 5.0 Intellect: 6.0
5 star: Strength: 5.75 Agility: 6.5 Intellect: 8.5

Where to Obtain

  • Time Shop (hue, there should be something like that) (First Month of Release)

White Skill: "Rolling Back!"

(Concept Art: Time Rewind)
(Animation: Raises his clock, timer rewinds 10 seconds, all ally heroes are shined with a white glow.)

Rewinds time, causing the timer to roll back 10 seconds (Game Timer that starts at 1:30) and resets all ally skill cooldowns, while reactivating all enemy skill cooldowns. Guaranteed to reactivate cooldowns from enemies levels X or lower.

  • X = 5 + Skill Level

Green Skill: "Time Bomb"

(Concept Art: A Time Bomb)
(Animation: Looks at his hourglass in surprise, it ticks and explodes.)

Upon Father Time's death, his hourglass explodes, slowing down time, reducing enemy attack speed and movement speed by X for the rest of the battle. The slow increases by Y on an enemy hero if that hero's health is below 25%.

  • X = 25% + 0.2083% x skill level
  • Y = 10% + 0.416% x skill level

Blue Skill: "You Were Never Born!"

(Concept Art: Puff Of Smoke, as in disappearing magic)
(Animation: Raises clock, target shrinks into infinity, disappearing)

Rolls back time for the hero with the highest strength, all the way back before they were born. This causing them to disappear from battle. But Father Time cannot keep time unstable like this for long. They disappear for 5 seconds, and then return back to battle. On return, they receive X magic damage.

  • X = 100 + skill power + 10 x skill level
Damage Type

  • Magic Damage

Purple Skill: "What Cooldowns?"

(Concept Art: Question Mark)

Father Time is impatient. He and all allies gain X cooldown reduction.

  • X = 6% + 0.1625% x skill level

Orange (Legendary Skill): "In Timely Reversions"

(Concept Art: Rewind!)
(Animation: Raises clock, health mububbers around target ally.)

Returns an ally hero to the state of anew. Father Time reverts the ally hero with the lowest health to its original state, regaining all health and removing all debuffs. Guaranteed to remove debuffs levels X or lower. This skill is affected by cooldown reduction.

X = 5 + Skill Level

Legendary Quests

Stage 1: “Time Does Not Wait!” - Increase your ally team's attack speed and movement speed by a total of 1,000% in one day. Only counts if you win.

Quest Dialogue:

Tick Tock Tick Tock! Why aren't we going fast enough?” - Father Time

We're moving fast, you're just moving TOO fast.” - Roller Warrior

"Well pick it up then! Use your little fast buffs to catch up! Time does not wait for anyone!" - Father Time

Stage 2: “You Were Never Here!” - Select one of your top 10 heroes. That hero disappears from your roster for 5 days. At the end of 5 days, it reappears and this quest is complete.

Quest Dialogue:

I, Father Time, have realized that your top warriors are doing all of your dirty work!” - Father Time

I will make one of those warriors disappear for the time being, and you must prove to me that you can pull your own weight!” - Father Time

Awwwwh don't make me disappear!” - Centaur Of Attention

"Shut it! You don't even do anything around here! I doubt you'll be picked!" - Dragon Lady

Stage 3: “Sacrifice To Go Away!” - Sacrifice any 1 purple item each day for 5 consecutive days.

Quest Dialogue:

Uraaghhhhh, can you just %@#$ing go away???” - Electroyeti

Time listens to no one.... unless you make sacrifices.” - Father Time

"What kind of sacrifices? I'll do ANYTHING to get rid of YOU!" - Electroyeti

"Rude. I'll need a purple item of any kind, for five days." - Father Time

Finished Quest Dialogue:

"You completed your sacrifices, and now I take my leave." - Father Time

"Good riddance...." - Electroyeti

"I heard that!" - Father Time

Wednesday, March 22, 2017

Faith Healer; New Legendary Skill Concepts!

I writ this on CyberPope's amazing poll on Discourse, right here - http://discourse.dragonsoulgame.com/t/lets-make-faith-healer-great-again/9314/7

Orange (Legendary) Skill: "Pacification"

Violence is not the answer! Each time Faith Healer activates "Healing Power", His purple skill "Pacify The Masses" decreases physical attack damage by an extra X percent for 10 seconds.

  • X = 24% + 1% x skill level
(This came from your 6th suggestion @CyberPope, but I felt like it'd fit more as a Legendary Skill)

Orange (Legendary) Skill: "Incapacitated Revolt"

Your weak debuffs only make us heal! Each time an ally recovers from a disable, Faith Healer heals that ally (himself if the victim was himself) for X. If multiple allies recover from a disable at once, then Faith Healer heals all allies for Y.

  • X = 500 + 150% x skill power + 37.5 x skill level
  • Y = 250 + 75% x skill power + 18.75 x skill level
(Your 2nd suggestion!)

Orange (Legendary) Skill: "Continuous Relief"

Healing does not just come in one package! Each time Faith Healer activates "Healing Power", he activates a passive healing effect that heals all foes for X every second for 5 seconds. This healing effect stacks if Faith Healer activates "Healing Power" once more before the effect wears off. Will stack for a maximum of 3 times.

  • X = 240 + skill power + 12.75 x skill level
(Your 7th suggestion!)

Orange (Legendary) Skill: "Extensive Speech"

But wait! There's more to say! Increases the amount of words Faith Healer speaks to heal his allies from his "Healing Power" skill by 2. His improve healing increases by X, and so does his improve healing cap by Y.

  • X = 240% + 3% x skill level
  • Y = 360% + 9% x skill level

Orange (Legendary) Skill: "Symptom Relief"

Healing doesn't just come for wounds! His "Healing Power" skill now also removes disables levels X or lower.

  • X = Skill level

Orange (Legendary) Skill" "The Big Bad Book"

The book shall be feared! Do not underestimate its power! His skill, "Fear The Gods" now deals X percent more damage, splashes onto nearby foes, and removes buffs from enemies hit!

  • X = 50% + 0.625% x skill level
ALSOOOOOOOOOOOO!

The Pope skin for Faith Healer! Has a pope hat and is available via Contest or Bazaar for 12,500 Bazaar Tokens! (Just an idea, P.S Thief's Christmas skin was like 9,000 in Bazaar once, so don't yell at me saying it's too cheap)

(CyberPope's never will change forever wanting skin)

Sunday, March 19, 2017

Legendary Skill Concepts: Cyclops Shaman



Orange (Legendary) Skill: Electric Influx

May the electric flow be with you! Each time an ally gains energy from his skill, "Recharge", They deal X more electrical damage and take Y less electrical damage.

  • X = 1% + 0.0125% x skill level
  • Y = 0.5% x 0.00625% x skill level
(Alternative if too underwhelming)
(Too overwhelming? No battle's really gonna last the full 90 seconds, unless you're fighting in Boss Pit or fighting Wyrm's or some fecal matter)

  • X = 2% + 0.025% x skill level
  • Y = 1% + 0.0125% x skill level

Orange (Legendary) Skill: Lightning Chain

Lightning's not settling for just one. "Solid State" will now bounce off nearby foes affected by his skills, "High Voltage" or "Static Cage". (Will bounce for a maximum of 2 extra targets). Static Cage now decreases enemies' movement speed and attack speed by an extra X percent.

  • X = 10% + 0.5% x skill level

Orange (Legendary) Skill: Electrocution

@Ludwig_IV's Cyclops Shaman legendary skill idea, but revised in my way.
Brains = Pains. Foes take X more damage from Cyclops Shaman for every 100 intellect points they have.

  • X = 1% + 0.025% x skill level
¯_(ツ)_/¯