Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Tuesday, January 24, 2017

Dark Horse

Dark Horse

Dark Horse was a big beauty back then, and still is now. A necessity in almost every temple, great for Expedition, and a pure tank. He's most known for his humongous health and start-up shields. And for that booty. With his new incoming legendary skill, "Two Trick Pony", he'll be the star of many shows.

Skills: 


Dark Horse's special needs more of a buff. His special does physical damage to enemies in front of him and knocks them back (chanced by level). This may seem nice at first, but in my opinion and experience, it does very little and is trumped by his green skill. The knockback is a mere inch in size, and the damage is comparable to even his basic attacks. Dark Horse's green skill is his stunning skill. Kicks for quite the damage, stunning all foes in front of him. Honestly, his special and green skill should switch in my opinion. His blue skill is his most known skill. "Why the Long Face?" grants a shield to all allies at the start of battle (true shield, blocking all types of damage) that lasts for 6 seconds. The shield health depends on level and runes. His purple skill grants him a certain amount of strength. Each point of strength adds 18 max health and 0.15 armor. This makes him much more of tank then he already is. Note that armor only works with physical damage, and not magic. And finally, for his new legendary skill. "Two Trick Pony" extends the duration of his start up shields by a certain amount and gives them an energy-shielding effect. This means that the shields are energy reduction proof, or that the shields make it so that any enemy hero cannot reduce allies energy (I'm not sure whether they'll have a limit to how much energy they can block or if it's just full on energy reduction proof). This is perfect for fighting Bone Legendaries, Cosmics with no Legendary, Medusa, Ninjas and Silent Spirits.

Rune Sets: 


Preferably Tree, Mist, Rock runes. Making him an absolute fucking tank. Hail is recommended for him, I'm not sure why, but maybe it's to grant secure stuns and knock backs to his foes. But as they say, Hail's obsolete at O5 and O6. Too much dodge. Blood isn't useful on him, as his damage is quite low. It could work, but it's not effective.

Rune Bonuses:


Max Health, Armor, and Magic Resistance Growth, Dodge, Fury, Tenacity, Larger and Longer Shields, Expertise, Movement Speed, Cooldown Reduction, Bashing Damage, Longer Disables. Unnecessary, but do have a positive effect bonuses: Basic Damage Growth, Skill Power Growth, Crit Rating and Damage, Armor Penetration, Life Steal, Accuracy, Starting Energy, Conservation, Attack Speed.

Ending Note:


With the new legendary skill, Bone'll be pretty much gone now. There goes all of our Bone problems in Expedition. And imagine the comboes with Brozerker Legend.

Edit: Dark Horse's legend does not reduce energy drain. Energy drain is now only inflicted on actual damage to the hero's health, so all shields will block energy drain. So will dodge.
Dark Horse's new legend keeps the 10 second extention to his shields, while giving them a disable blocking effect. The shield will block disables below a certain level. (Level 1 is guaranteed to prevent any disables below level 69.06) The shields will lower all other disable's duration by 50%.

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