Dwarven Archer |
Dwarven Archer used to be unpopular, but nowadays she's crazy as hell. With her new legendary skill, she becomes a physical all targeting Gatling gun with Life Steal.
Her Basic Attack is all of her attacks. Special grants self-healing and extra stackable Basic Damage. Her Green Skill amplifies her next basic attack, and makes that attack Toxic. Her Blue Skill's quite notable, as she increases her Attack and Movement Speed by a lot. This helps her dish out basics. Her purple skill is quite the addition, a massive crit rating boost. This highly increases the chances of her Basics critting, and as she attacks extremely fast, she'll most likely be critting for every attack. With her future legendary skill, she'll be able to do piercing damage to all enemies in front of her with amplified power and gaining an amount of life steal. Life Steal is highly important to Dwarven as she dishes out only physical attacks at a very fast rate. This means she'll be healing herself faster than almost anything else. The only problem with this is her durability. She's very fragile, so Life Steal won't help against instant kills.
The life steal may become obsolete once runes come into play. With Blood Runes, she gains 200 life steal. That'll be enough on its own. Her 4 setter rune recommendations are Flame and Bolt, Flame increasing Basic Attack dmg and Bolt increasing attack speed. You can choose one of them (I prefer Flame as she already has enough attack speed, and more damage equals more life stolen), and a 2 setter rune along with it. It's either Hail or Blood. Hail increases accuracy, so her Basic'll hit more often. But Hail becomes obsolete with the rising of Orange 5, and O5 heroes have a metric SHIT TON of dodge (690!). Hail won't even do anything then. It's more Blood for me.
However minor runes can already give enough Life Steal, so the durability runes (Tree Rock Mist) would be nice too. Ocean runes will buff her green skill, so if you're really wanting to put Ocean on her, make sure she has plenty of CDR.
Skills:
Her Basic Attack is all of her attacks. Special grants self-healing and extra stackable Basic Damage. Her Green Skill amplifies her next basic attack, and makes that attack Toxic. Her Blue Skill's quite notable, as she increases her Attack and Movement Speed by a lot. This helps her dish out basics. Her purple skill is quite the addition, a massive crit rating boost. This highly increases the chances of her Basics critting, and as she attacks extremely fast, she'll most likely be critting for every attack. With her future legendary skill, she'll be able to do piercing damage to all enemies in front of her with amplified power and gaining an amount of life steal. Life Steal is highly important to Dwarven as she dishes out only physical attacks at a very fast rate. This means she'll be healing herself faster than almost anything else. The only problem with this is her durability. She's very fragile, so Life Steal won't help against instant kills.
Rune Sets:
The life steal may become obsolete once runes come into play. With Blood Runes, she gains 200 life steal. That'll be enough on its own. Her 4 setter rune recommendations are Flame and Bolt, Flame increasing Basic Attack dmg and Bolt increasing attack speed. You can choose one of them (I prefer Flame as she already has enough attack speed, and more damage equals more life stolen), and a 2 setter rune along with it. It's either Hail or Blood. Hail increases accuracy, so her Basic'll hit more often. But Hail becomes obsolete with the rising of Orange 5, and O5 heroes have a metric SHIT TON of dodge (690!). Hail won't even do anything then. It's more Blood for me.
However minor runes can already give enough Life Steal, so the durability runes (Tree Rock Mist) would be nice too. Ocean runes will buff her green skill, so if you're really wanting to put Ocean on her, make sure she has plenty of CDR.
Rune Bonuses:
Basic Damage, Armor Penetration, Toxic Damage, Piercing Damage, Conservation, Fury, Life Steal, Accuracy, Crit Rating and Damage, Attack Speed, Cooldown Reduction, Max Health, Armor, and Magic Resistance, Skill Power, Dodge.
Unnecessary, but do have a positive effect bonuses:
Tenacity, Starting Energy, Improve Healing, Expertise, Movement Speed.
That'll be it for Dwarven. I'm going for the new legendary skillers next.
Ending Note:
That'll be it for Dwarven. I'm going for the new legendary skillers next.
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