Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Friday, March 3, 2017

Hero Concept: Mech Girl

Another Vainglory Reference! Yay.
(Sources for format: http://dragonsoul.wikia.com/wiki/Dragonsoul_Wikia)
Used same format as Running Rapier to save time.

Mech Girl

(Concept Art: Mecha similar to Joule’s (Vainglory), Pinkish Mech, Hair Style and Body Shape of Wee Witch, Safety Goggles)
(Idle Animation: The Mecha puffs steam, 1 steam blow every 2 or so seconds)

3 :star: hero

Frontline tank hero who excels at disabling and attacking multiple foes, burning foes, and even reconstructing her mech.

"Mech! Mech!" - Zombie Squire

"I don’t know what that mechanical junk is made of. It’s the only thing my beloved can’t scratch." - Running Rapier 

"All the knowledge in the universe and yet I still haven’t yet understanded how that blasted thing works." - Cosmic Elf

Laser Swords… and Laser Cannons??” - Centaur of Attention who may or may not be squealing in amazement.

A corpse king, a zombie, a vulture dragon, and they say I’m weird?” - Mech Girl

Tank Hero

Basic Attack: Physical, Fire Damage
Primary: Intellect
Trait: Heavy

Core Stats Growth per Level:
Stars:
1 star: None
2 star: None
3 star: Strength: 4.5 Agility: 4.0 Intellect: 6.2
4 star: Strength: 5.5 Agility: 5.5 Intellect: 7.6
5 star: Strength: 6.5 Agility: 7.0 Intellect: 9.0

Where to Obtain
Gold Chest (First Month of Release)
Coliseum Shop (After First Month of Release)

White Skill: Ignition Laser
(Concept Art: Red Flaming Beam firing northwestward.)
(Animation: Joule’s (Vainglory)’s Ultimate ability animation)

Fires an intense burning laser in front of her, blasting through every foe in its path for 3 seconds, dealing X magic damage every 0.5 seconds to foes caught in the line of fire. Foes hit by the beam get inflicted with burn. Burning enemies receive a 20% decrease in damage and take Y magic damage per second. Guaranteed to burn enemies level Z or lower.

  • X = 100 + skill power x 200% + 25 x skill level
  • Y = 20 + skill power x 120% + 10 x skill level
  • Z = Skill Level

Damage Type:

  • Magic Damage
  • Piercing Damage
  • Fire Damage

Green Skill: Lightning Slash
(Concept Art: Lightning blade facing screen)
(Animation: The Mech’s hand switches into a lightning blade, like how a switchblade is opened. The Mech slashes at foes in front of her with it.)

The Mech’s hand turns into a blade infused with lightning, slashing all enemies in front of her, dealing X magic damage.

  • X = 75 + basic damage x 175% + 15 x skill level

Damage Type:

  • Magic Damage
  • Slashing Damage
  • Electrical Damage

Blue Skill: Soaring Slam
(Concept Art: The Mech on the verge of crashing into the ground)
(Animation: The Mech hunches, then springs into the air, landing with a crash.)

The Mech prepares for a huge leap for 1 second, then leaps into the air, crashing down on the farthest foe. The impact deals X physical damage to foes around the crash, dealing twice as much damage to the foe it lands on. The targeted foe is stunned for 3 seconds. Guaranteed to stun foes levels Y or lower.
  • X = 500 + skill power x 150% + 25 x skill level 
  • Y = Skill Level


Purple Skill: Mighty Mech
(Concept Art: The Mech Shining Brightly)

Her quality upgrades and vast ore supply grants her mech X armor and Y magic resistance.
  • X = 100 + 10 x skill level
  • Y = 100 + 10 x skill level

Orange (Legendary Skill): Reconstruction
(Concept Art: Mech Girl with a hammer and safety goggles)
(Animation: Mech Girl is flown upward, then floats down with a parachute)

When The Mech is destroyed, Mech Girl is released via parachute and soars high. She soars for 5 seconds, being vulnerable only to ranged attackers. Mech Girl has X health while in the air. If she reaches the ground still alive, she swings her trusty hammer at the floor, instantly creating a new mech. It takes 2 seconds for her to get into the Mech and activate it, and during that time, the Mech is vulnerable to enemy heroes. If the Mech is destroyed once more during the activation time, both the Mech and the Mech Girl are destroyed. Once activated, the Mech will remain at the same health as it was while being loaded. This cycle will repeat if Mech Girl isn’t killed.
  • X = 10,000 + 500 x skill level

Legendary Quests

Stage 1: “Goggles of the Future” - Sacrifice 5 Laser Visors.

Quest Dialogue:

I need to find better eyewear.” - Mech Girl
These fragile goggles are like delicate glass!” - Mech Girl
I’ve heard there were better, cooler ones around.” - Mech Girl
I think they were Laser Visors?.” - Mech Girl
That’s it, Laser Visors. I need 5 of them just in case.” - Mech Girl

Stage 2: “Eyeshocker” - Win 30 Insane Mode Expedition battles using Mech Girl.

Quest Dialogue:

This Laser Visor was better than expected.” - Mech Girl
Sturdy, Cool, and they even shoot lasers.” - Mech Girl
I wanna go on a test run with them!” - Mech Girl
Hard Expedition isn’t hard enough for these cool shades. I need Insane!” - Mech Girl

Stage 3: “Burning Beam” - Burn 100 foes using Ignition Laser in one day. Only counts if you win.

Quest Dialogue:

I’ve found out that I can fuse the Visors into my Mech.” - Mech Girl
So I did!” - Mech Girl
The laser on this bad boy’s better than ever. I wanna go on another test run!” - Mech Girl
100 unlucky victims shall suffer the wrath of my newly improved Mech.

Finished Quest Dialogue:
"I’m totally burnt out today!" - Mech Girl

Gear Required:

White
2 Fine Brie,
2 Paper Crowns,
1 Stolen Sneaker, and
1 Goblin Whacker

Green
2 Bloody Bats,
1 Goblin Whacker,
1 Stick-On-Moustache,
1 Daisy Chainsaw, and
1 Hemp Bracelet

Green 1+
2 Excaliburtreynolds,
1 Stick-On-Moustache,
1 Bloody Bat,
1 Banjo of Dueling, and
1 Axes of Duel-Wielding

Blue
1 Don’t Tase Me Bow,
1 Hemp Bracelet,
1 Ten Foot Pole,
1 Excaliburtreynold, and
2 YA Vampire Series

Blue 1+
1 Mussel Milk,
1 Rod of Tasing,
1 Mace of Friendship,
1 Banjo of Dueling,
1 Robe of Sharp Comebacks, and
1 Plucky Heroine’s Shortbow

Blue 2+
1 Super Spikey Spear
1 Shot in the Arm,
2 Sacred Codexes,
1 Thong of Vitality, and
1 Hippy Glo Sticks

Purple:
1 Hammer of Wicked Beats,
2 Racing Stripes,
1 Laser Pointer,
1 Compensator, and
1 Dirk of Disemboweling

Purple 1+
1 Sandwich of Unsurpassed Meatiness,
1 Kindness,
1 Laser Visor,
1 Mace of Friendship!,
1 Oxfords of Alacrity, and
1 Gentlemen’s Club

Purple 2+
1 Sven’s Sword of DOOOOM,
1 Laser Sword,
1 Dirk of Disemboweling,
1 Intimidating Beard,
1 Enid’s Expensive Elixer, and
1 Sacred Codex.

Purple 3+
1 Dragon Scale,
1 Robe of Sharp Comebacks,
1 S. H. O. V. E. L.
1 Swordy McEpicPants,
1 Big Stabby Spear, and
1 Laser Kitten.

Purple 4+
1 Purifying Tuning Fork,
1 Extreme Fad Diet,
1 Yodeling Sword,
1 S. H. O. V. E. L.,
1 Kindness, and
1 Rod of Witty Banter.

Orange
1 Jar of Kitten Tears,
1 War Sandals,
1 Fad Diet,
1 Sven’s Sword of DOOOOM,
1 War Sandals, and
1 S.H.O.V.E.L.

Orange 1+
1 Mystical Elven Sh*t,
1 Deerstalker Hat,
1 Blacksteel Blade,
1 Extreme Fad Diet,
1 Disk of Some Power, and
1 Healthy Dose of Skepticism.

Orange 2+
1 Anti Magic Shell,
1 Dragon’s Ballz,
1 Slightly Evil Magic Mirror,
1 Helm of the Screaming Manface,
1 Deck of THE FUTURE, and
1 Overpowering Fragrance.

Orange 3+
1 The Holey Pail,
1 Glory Seeker,
1 Cosplay Sword,
1 Yodeling Sword,
1 Bowie Knife, and
1 The Power of SCIENCE.

Orange 4+
1 Orbital Kitty,
1 Hair of the Dog,
1 Political Platform Shoes,
1 Rattling Sabre,
1 Volatile Smoothie, and
1 Headband of Bewitching.

Orange 5+
1 Shoes of the Mad God,
1 Boom Box,
1 Flamey Poofs,
1 Championship Belt,
1 Unicorn Puke, and
1 Helm of the Screaming Manface.

Orange 6+
1 Bearly There Boots,
1 Time Killer,
1 Axe of Grinding,
1 Deck of the FUTURE,
1 Double-Bladed Sword, and
1 Cannon Canoe.

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