Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Sunday, March 12, 2017

Mushroom Clown Hero Concept

I'm just putting the ideas that I made on Discourse here.

Mushroom Clown

(Concept Art: That Mushroom @Night_Prowler_II shows)
(Idle Animation: Just sits there.)

:star: hero

Goes kaboom at 1 second left.

Mushroom Clown Quotes:

"Red Wire??? Or Blue Wire???" - Centaur Of Attention

"This thing classifies as one of us? .....?????????????????" - Dragon Lady

"Doesn't do much, but pretty much kept around to save Yeti's pride." - Unstable Understudy

Damage Hero

Basic Attack: None
Primary: Strength, Intellect
Trait: Unstable, Heavy, Metal

Core Stats Growth per Level:

Stars:
1 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
2 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
3 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
4 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
5 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0

Where to Obtain

  • Bazaar Shop (First Month of Release)
  • Elite Campaign Chapter 20+ (After Month of Release)

White Skill: KABOOOM!

(Concept Art: Nuclear Explosion)
(Animation: Swells, then explodes.)

A timer that starts from 1:25 starts counting down at the start of each round. Once the timer ends, Mushroom Clown starts to swell up for 3 seconds, and then explodes in 1. When Mushroom Clown explodes, every hero on the field is killed, but it grants the Mushroom Clown user the win. If both sides use the Clown, at the start of battle, both clowns will be disarmed due to their frequencies interrupting each other. 

In order to disarm the opposing Mushroom Clown, heroes must attack it until its health bar reaches zero. After being disarmed, the Mushroom Clown will rattle and then vanish from battle.
Mushroom Clown's health is increased by X every time this skill is leveled.

  • X = MC's Health + 200% x skill power + 100 x skill level

Green Skill: Magic Wire

(Concept Art: Purple Wire)
Gains X intellect.

  • X = 100 + 2.5 x skill level

Blue Skill: Padded Wire

(Concept Art: Gray Wire)
Gains X strength.

  • X = 100 + 2.5 x skill level

Purple Skill: Defense Mechanism

(Concept Art: Shield)
(Animation: Rattles, then gains a shield.)

Gains a shield that absorbs X damage for 5 seconds.

  • X = 1,000 x 125% skill power + 100 x skill level

Orange (Legendary Skill): Heavy Metal

(Concept Art: Metal)

The hardest to crack. Can't be moved from his position (unaffected by knockback). Takes X less physical damage.

X = 10% + 1% x skill level

Legendary Quests

Stage 1: “Orange Wire” - Have Mushroom Clown tank 1,000,000 physical damage in one day.

Quest Dialogue:

We have to disarm the Mushroom Clown!” - Dragon Lady

But how?” - Unstable Understudy

Cut the orange wire!” - Centaur Of Attention

We'll have to deal like 10 million physical damage to cut THAT!” - Unstable Understudy

Then we WILL!” - Dragon Lady

Stage 2: “Green Wire” - Have Mushroom Clown tank 1,000,000 magic damage in one day. Must be completed the day after completing Stage 1.

Quest Dialogue:

Orange down! Now for the Green!” - Dragon Lady

Seems like the same as the last one, but it can't be touched by our hands!” - Centaur Of Attention

We''ll have to cut it with MAGIC!” - Unstable Understudy

Stage 3: “All of the Wires!” - Sacrifice a Knives of Hackenslash

Quest Dialogue:

This is too slow!” - Dragon Lady

I'm gonna cut it with one of those Knives of Hackenslash!” - Dragon Lady

Finished Quest Dialogue:

"Disarmed!" - Dragon Lady

"We wasted our time when we could've done THAT?" - Centaur Of Attention

"Why didn't you tell us we could've done that EARLIER?" - Unstable Understudy

"Didn't come to mind." - Dragon Lady

"%&#ing christ" - Electroyeti

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