Introduction to Dragon Soul!
Dragon Soul is a free mobile RPG gaming app for iOs and Android. Built with a storyline and a unique playstyle, it can be easy to get hooked.
Dragon Soul was previously owned by a company named PerBlue, which has been creating games and sometimes selling them off. They've created a fascinating game which I haven't been able to experience (Android) called Dark Rivals, and an almost exact version of Dragon Soul, Portal Quest.
This game is now owned by Gree International. A disliked company (I dislike them as well in my points of view).
Spoiler Alert! If you'd like to experience the game yourself, it'd be best not to read further.
At the start, the game will go through a few scenes and a tutorial. 5 heroes cross into the screen along with an enemy hero (that is a dragon) and a few minions crossing the opposite side, where they meet in combat. A line of dialogue ensues, and they begin to fight and crush the enemy line. After victory, a strange green cloud envelops the heroes, taking 3 of them away and leaving only the 2 heroes, Dragon Lady and Unstable Understudy to venture forth. The two encounter their previous friends, now seemingly possessed by an unnatural force, supposedly the main villain of the story, Umlaut. The heroes retreat, finding a camp to rest and a gold chest, where they find an unsuspecting visitor inside. Centaur of Attention is the new hero's name, a backline archer is his game.
After finding Centaur of Attention, the tutorial for the game begins. The basics unfold.
The following game mechanics are shown;
The following game mechanics are shown;
- Campaign Mode; where the story of the game is revealed and told along the levels. The campaign is sorted by Chapters. Each chapter includes multiple main levels, followed by mini levels that cannot be repeated. Each level in the campaign has 3 waves. After beating the third waves, the level is won. After it's won, certain items pertaining to the level will be given to you and put in your inventory. (P.S, there is no inventory limit.)
- Items; Items drop from various sources, including Campaign. Items can include XP bottles, which are used to help level up your heroes, Gear, which is equipped to certain heroes to make them stronger and allows them to be promoted to the next rarity, Gold, which is used for a variety of different reasons including leveling your hero's skills, buying other items, etc, and more depending on your position in the game.
- Hero Roster and Level System; The game will guide you to the hero roster area, where it shows you your current heroes and the one you haven't obtained yet. You start off with 3 heroes, the two that escaped the possession, and the archer you find in the gold chest. Clicking on a hero will reveal its information, stats, currently equipped and required gear, rarity, stars, and level of that hero and their skills. A hero can gain XP to level up through battles or XP bottles. XP bottles are a plentiful source of XP, and can be found mostly anywhere. When a hero increases in level, so does their stats. A hero has a cap to their level, meaning that there's a limit to the level increase. The cap depends on your current team level, which I'll explain in the next part. Your heroes also have skills they can use in battle. During battle, these skills will activate automatically on a duration, the only skill you can have access to activating yourself is the white skill, or special. I will explain this skill in a further bit. Skills are unlocked by rarity. Your hero starts off with only their special skill, at the rarity white. Their next skill, the green skill, is unlocked on the rarity green. Their third skill, the blue skill, is unlocked on the rarity blue. Their fourth skill, the purple skill, is unlocked on the rarity purple. The last skill (so far), orange, is unlocked at the rarity orange. However, the orange skill is unlocked via quests and not given to your hero automatically. Not all heroes have an orange skill. Rarity doesn't just go from White to Orange either.
- It goes in the following order: White, Green, Green +1, Blue, Blue +1, Blue +2, Purple, Purple +1, Purple +2, Purple +3, Purple +4, Orange, Orange +1, Orange +2, Orange +3, Orange +4, Orange +5, Orange +6, Orange +7, and (not released yet) Orange +8. It is assumed that the next rarity will come after Orange 8+.
- Rarity and Level System (Continued); The rarity promotions in between each color don't mean much to the skills. It's just a power increase. You can level your skills after every skill unlock to the same level cap as your heroes. Well, only your special and green skill. Your blue skill can only go up to -20 of your level cap, your purple skill can only go up to -40, and your orange can only go up to -80. Each level increase of your skill increases a certain part of their effects, whether it be damage, disables, effects, or healing.
That's all the tutorial tells you. As you level up, there will be more guidance on more introduced game mechanics, like PvP and guilds, one of the most valued parts of the game!