Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Monday, April 3, 2017

Minion Concept: Skills

I have multiple projects in progress at the moment, all up in Google Docs waiting to be released :wink:
This was something I thought up during my "What's Your Minion Line?" post.
Minions will not have legendary skill quests (because players don't have access to usage of them, unless maybe.... the minions in defense in war have unlockable quests for their legendaries!!!), unless you want me to write some. It's doable!
Here's Cauldron! Other minions will come up later. Or maybe you can make the skills yourself!

Cauldrons

Frontline tank hero whose backsplash deals hefty damage to enemy heroes/minions.

Trait: Heavy

White Skill: "Toxic Splash"

Automatically splashes nearby foes, dealing X true damage based on their health remaining.

  • X = 25 + Y percent of target enemy's remaining health + 5 x skill level
  • Y = 10% + 0.125% x skill level
Damage Type:

  • True Damage
  • Toxic Damage

Green Skill: "Toxic Aura"

A slimy purple aura of toxicity forms around the Cauldron, dealing X magic damage to nearby foes every second, and also slows the enemies down by 15% (Attack Speed and Movement Speed reduction).

  • X = 50 + 50% x skill power + 5 x skill level
Damage Type:

  • Toxic Damage

Blue Skill: "Washes Off The Wounds"

Its cauldron has healing properties, causing it to heal X health every 3 seconds.

  • X = 250 + 25% x skill power + 10 x skill level

Purple Skill: "Washing Off The Dirt"

It washes off the bad stuff with its brush. Every few seconds (also determined by cooldown reduction), it pulls out its trusty brush, washing off all DoT and disables applied on to it. Guaranteed to wash off disables levels X or lower.

(Note that it can't really wash off stuns and Medusa's special if you think about it.)

  • X = Skill Level

Orange (Legendary) Skill: "Aftertoxic"

After being killed, the Cauldron splashes a deathly avenging splash onto nearby foes. This splash applies a slow that reduces foe's movement and attack speed by X for the remainder of the battle, while also applying a forever damaging effect, dealing Y true damage to foes hit for the remainder of the battle.

  • X = 50% + 0.625% x skill level
  • Y = 500 + max health + 50 x skill level
WHADDYA THINK?
This can make campaign a lil more harder as well...

Unlocking Cauldron Skills:

  • Kill 25 Cauldrons to unlock "Toxic Splash"
  • Kill 50 Cauldrons to unlock "Toxic Aura"
  • Kill 75 Cauldrons to unlock "Washes Off The Wounds"
  • Kill 100 Cauldrons to unlock "Washing Off The Dirt"
  • Kill 150 Cauldrons to unlock "Aftertoxic"
The kill count will reset after every unlock.
You're able to unlock any skill first, it doesn't depend on the order! You can unlock Cauldron's orange before its white, or blue before its green.
It's almost like a shop!
Maybe there should be a shop....
A kill count shop for the minion skills, like Cauldron coins.
Killing one cauldron gains you one cauldron coin!
You can sell these coins for 5,000 gold each! (It's not much, but hey, why not)
Based off some estimates...

Orange Skill will decay in a week after being unlocked if 150 Cauldrons are not killed during the said week. If the requirements of 150 cauldrons are met, then the skill will be kept and the timer resets. If the requirements are not met, then the skill disappears and you'll have to grind for the skill again.

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