Legendary Quests Guide

Legendary Quest Guide for up to 2.13

A full update on the soon-coming 2.13 update. Quests in alphabetical order. Any information on the quests I don't have would be ton...

Sunday, March 12, 2017

Hero Concept: Gnarly Necromancer

Original Idea by @Home_Brew_Geek.
Refined by yours truly.
Soulless Lich Lord's next, along with a Quetzal that Doppleganger can relate to :slight_smile:

Gnarly Necromancer

(Concept Art: Necromancer]
(Idle Animation: The ol stuff underneath him sifts through out like a boiling pot (Can't describe well))

:star: hero

"A totally rad purveyor of the dark arts. Necromancer is not undead, but has great power over those who are."

Gnarly Necromancer Quotes:

"I can feel Halloween just slowly sneaking towards us..." - Dragon Lady

"I feel like he's gonna steal my position as king. I don't like that, one bit." - Skeleton King twiddling his skeletal thumbs

"He's totally rad. Creepy, but still rad." - Groovy Druid

Control Hero

I think? First thought was Control, but seems like buffing undead. They need to make a pet class, ASAP.

*Edit: On second thought, since I added a control-like legendary skill, I'll make him Control.
What do you think, @Home_Brew_Geek?


Basic Attack: Magic Damage, Necrotic Damage

Primary: Intellect

Trait: Unstable

Core Stats Growth per Level:

Stars:

1 star: Strength: 2.0 Agility: 1.5 Intellect: 1.5
2 star: Strength: 3.0 Agility: 2.5 Intellect: 3.0
3 star: Strength: 4.0 Agility: 3.5 Intellect: 5.5
4 star: Strength: 5.0 Agility: 4.5 Intellect: 7.0
5 star: Strength: 6.0 Agility: 5.5 Intellect: 8.5

Where to Obtain

  • Daily Sign In (First Month of Release)
  • Coliseum Shop (After Month of Release)

White Skill: "I've Got A Million Of These!"

(Concept Art: Undead Rising)
(Animation: Raises his staff. The staff is empowered with purple magic, which seeps into the ground, causing the undead minions to rise up from the ground (hands first, hands pushed on ground to support their get up).)

Summons 2 level X undead minions.

  • X = Skill Level
Undead minions include:

  • Skeletal Deer
  • Lying Lantern
  • Punkin' Scarecrow
  • (Fanmade by Yours Truly) Zombie Peasant: Moderate health, Zombie Squire movement speed. Deals melee physical damage. Revives just like Zombie Squire.
  • (Fanmade by Your Truly) Leaper Creeper: Very fast movement speed, low health. Leaps on the nearest hero and does Ambush Spider's Lethal Weapon attack every 3 seconds.

Green Skill: "Split Pea Soup"

(Concept Art: It's a pot of split pea soup.)
(Animation: Barfs, pouring a disgusting amount of that split pea soup he ate from yesterday.)

Barfs his last meal, Split Pea Soup, on the first 3 heroes in sight, dealing X magic damage.

  • 25 + 150% x skill power + 7.5 x skill level
Damage Type

  • Magic Damage
  • Toxic Damage

Blue Skill: "3 Zombies Walk Into A Bar"

(Concept Art: A zombie bar)
(Animation: Raises his staff, empowered with purple magic. The staff's energy synthesizes and forms a bar that drops in front of undead enemies.)

Drops a bar in front of the first undead enemy hero/minion in sight, blocking X damage behind the bar.
If there are no undead enemy heroes/minions in sight, the bar is placed in front of Gnarly Necromancer, protecting him.

  • X = 250 + 150% x skill power + 25 x skill level
Heroes w/ the Undead Trait:
Some of these are technically not undead, but I'm basing them off Halloween looks n'such.

  • Zombie Squire
  • Banshee
  • Silent Spirit
  • Plague Mogul
  • Raging Revenant
  • Vile Bile
  • Bone Dragon
  • Spectral Drake
  • Skeleton King

Purple Skill: "The Fourth One Ducks"

(Concept Art: Ehhh... Someone help me.)

All undead ally heroes and minions gain X armor penetration and magic penetration.

  • X = 100 + 5 x skill level

Orange (Legendary Skill): "Taking Control"

(Concept Art: Mind Control!)
(Animation: Staff waves around in the air, undead enemies are charmed)

Takes control of all undead enemy heroes or minions, charming them for 7 seconds. Guaranteed to charm undead enemies levels Y or lower.

X = 5 + Skill Level

Legendary Quests

Stage 1: “Many Books, Many Spells” - Sacrifice 50 Necronomicons.

Quest Dialogue:

I'm plotting a gnarly evil scheme.” - Gnarly Necromancer

So evil and rad it'll take me so many spellbooks.” - Gnarly Necromancer

"50, to be precise." - Gnarly Necromancer

Stage 2: “Zombie Apocalypse” - Type THE ZOMBIES ARE COMING! in the Global Chat every day for 5 consecutive days.

Quest Dialogue:

It is done! My gnarly plan's complete!” - Gnarly Necromancer

It's sick! And sickening... hehehe.” - Gnarly Necromancer

I've unleashed contagious zombies onto humanity, where they can devour all that is living!” - Gnarly Necromancer

"Well, only 5." - Gnarly Necromancer

"Takes me 10 books per zombie, dude! I didn't have the materials for this sick plan!" - Gnarly Necromancer

"They'll still take over the world! I believe! As long as someone doesn't warn the mortals beforehand..." - Gnarly Necromancer

Stage 3: “Bar Barracade” - Block 1,500,000 damage using "3 Zombies Walk Into A Bar" in one day. Only counts if you win.

Quest Dialogue:

SOMEONE'S FOILED MY SICK PLANS!” - Gnarly Necromancer

Dude, this ain't cool!” - Gnarly Necromancer

"The world's after me now! Even my own minions!" - Gnarly Necromancer

"I'll have to defend myself using my wicked bars!" - Gnarly Necromancer

Finished Quest Dialogue:

"HAHA!" - Gnarly Necromancer

"How'd you like THAT humanity???" - Gnarly Necromancer

Notable Gear Requirements:

  • Necronomicons
  • Liche Fingers
  • Laser Gear
  • Soul Puppet
  • Tomes
  • Pocket Protectors
P.S, another hippy to add on to Rabid's titan quest ;D

Hero Concept: Ent

Suggested by an irl friend.
I need ideas, ASAP.
Someone hand me their book of heroes worthy enough to be in Dragon Soul but will never actually be in Dragon Soul.
I'm not drunk. I swear.

Ent

(Concept Art: Treant4]
(Idle Animation: Chaos Chronicle's Ent idle animation (Pretty good game. Stopped playing it though.)

:star: :star: hero

Frontline support hero who can deal heavy magic or physical damage and knock back foes while healing all allies.

Ent Quotes:

"Tree Monster. What's next, a Flower Monster?" - Dragon Lady

"It'll be the last time I try leaking on a tree without looking." - Heavily Injured Centaur Of Attention

"Do you still conduct photosynthesis and all of that what not?" - Unstable Understudy

Support Hero

Basic Attack: Physical Damage
Primary: Strength
Trait: Heavy

Core Stats Growth per Level:

Stars:
1 star: None
2 star: Strength: 4.5 Agility: 2.5 Intellect: 3.0
3 star: Strength: 6.0 Agility: 3.5 Intellect: 4.5
4 star: Strength: 7.5 Agility: 4.5 Intellect: 6.0
5 star: Strength: 9.0 Agility: 5.5 Intellect: 7.5

Where to Obtain

  • Expedition Shop (First Month of Release)
  • Gold Chest (After Month of Release)

White Skill: Photosynthetic Burst

(Concept Art: SOLAR BEAAAAM
(Animation: SOLAR !@%ING BEAAAAAAAAAAAM.)

Absorbs the sunlight's rays, then fires an intense beam comprised of the sun's energy at enemies in front of Ent. The power of the beam sends him backwards (mid-line). The beam deals X magic damage.

  • X = 75 + 250% x skill power + 10 x skill level
Damage Type:

  • Magic Damage
  • Fire Damage

Green Skill: Root Impalement

(Concept Art: Spiky Roots)
(Animation: Smashes the ground, then stabby roots pop up underneath all foes..)

Communicates with the earth, causing a rise of sharp roots to thrust from underneath unwary foes, dealing X physical damage.
The sudden rise interrupts all foes (stagger), halting all of their attacks (even Thief's Misdirection). Guaranteed to interrupt foes levels Y or lower.

  • X = 50 + 200% x skill power + 10 x skill level
  • Y = Skill Level
Damage Type

  • Physical Damage
  • Piercing Damage

Blue Skill: Mitigation

(Concept Art: Ground tremors with green plus thingies)
(Animation: Smashes the ground.)

Smashes the ground, knocking back all foes while healing allies by X health. Guaranteed to knockback foes levels Y or lower.

  • X = 100 + 150% x skill power + 25 x skill level
  • Y = Skill Level
Damage Type

  • Knockback

Purple Skill: Fertile Wood

(Concept Art: Wood)

Tough Tree. Gains X strength.

  • X = 100 + 5 x skill level

Orange (Legendary Skill): Photosynthesis

(Concept Art: Green Fire)
(Glows green with some extra green plus health mabobbers around him while taking supposed fire damage.)

Empowered to take in any sunlight and any heat energy. Will not be burnt down. Ent turns all fire damage inflicted upon him into X health.
  • X = 25% (of fire damage that would be inflicted) + 1% x skill level

Legendary Quests

Stage 1: “"Ent"ry” - Win 30 PvP fights using Ent.

Quest Dialogue:

I'm not just any tree!” - Enraged Ent after drinking one too many beer bottles handed to him by Ninja Dwarf

I'm a monster tree. I'm a tree warrior! I can fight! And I SHALL!” - Totally Not Drunk Ent

Stage 2: “Root v. Bone” - Defeat 7 Bone Dragon Titans in the Titan Temple.

Quest Dialogue:

I'm a warrior! YARGHH!” - Drunk Ent

I slay dragons!” - Drunk Ent

You! Bone Dragon! I will defeat you!” - Drunk Ent

"?????????" - Bone Dragon

Stage 3: “Settle Down” - Do not use Ent in any mode at all whatsoever for 5 consecutive days.

Quest Dialogue:

.....” - Not Drunk Ent

I'm not showing my face after that.” - Embarrassed Ent

Finished Quest Dialogue:
"I'm all good.." - Ent

Mushroom Clown Hero Concept

I'm just putting the ideas that I made on Discourse here.

Mushroom Clown

(Concept Art: That Mushroom @Night_Prowler_II shows)
(Idle Animation: Just sits there.)

:star: hero

Goes kaboom at 1 second left.

Mushroom Clown Quotes:

"Red Wire??? Or Blue Wire???" - Centaur Of Attention

"This thing classifies as one of us? .....?????????????????" - Dragon Lady

"Doesn't do much, but pretty much kept around to save Yeti's pride." - Unstable Understudy

Damage Hero

Basic Attack: None
Primary: Strength, Intellect
Trait: Unstable, Heavy, Metal

Core Stats Growth per Level:

Stars:
1 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
2 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
3 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
4 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0
5 star: Strength: 5.0 Agility: 2.5 Intellect: 5.0

Where to Obtain

  • Bazaar Shop (First Month of Release)
  • Elite Campaign Chapter 20+ (After Month of Release)

White Skill: KABOOOM!

(Concept Art: Nuclear Explosion)
(Animation: Swells, then explodes.)

A timer that starts from 1:25 starts counting down at the start of each round. Once the timer ends, Mushroom Clown starts to swell up for 3 seconds, and then explodes in 1. When Mushroom Clown explodes, every hero on the field is killed, but it grants the Mushroom Clown user the win. If both sides use the Clown, at the start of battle, both clowns will be disarmed due to their frequencies interrupting each other. 

In order to disarm the opposing Mushroom Clown, heroes must attack it until its health bar reaches zero. After being disarmed, the Mushroom Clown will rattle and then vanish from battle.
Mushroom Clown's health is increased by X every time this skill is leveled.

  • X = MC's Health + 200% x skill power + 100 x skill level

Green Skill: Magic Wire

(Concept Art: Purple Wire)
Gains X intellect.

  • X = 100 + 2.5 x skill level

Blue Skill: Padded Wire

(Concept Art: Gray Wire)
Gains X strength.

  • X = 100 + 2.5 x skill level

Purple Skill: Defense Mechanism

(Concept Art: Shield)
(Animation: Rattles, then gains a shield.)

Gains a shield that absorbs X damage for 5 seconds.

  • X = 1,000 x 125% skill power + 100 x skill level

Orange (Legendary Skill): Heavy Metal

(Concept Art: Metal)

The hardest to crack. Can't be moved from his position (unaffected by knockback). Takes X less physical damage.

X = 10% + 1% x skill level

Legendary Quests

Stage 1: “Orange Wire” - Have Mushroom Clown tank 1,000,000 physical damage in one day.

Quest Dialogue:

We have to disarm the Mushroom Clown!” - Dragon Lady

But how?” - Unstable Understudy

Cut the orange wire!” - Centaur Of Attention

We'll have to deal like 10 million physical damage to cut THAT!” - Unstable Understudy

Then we WILL!” - Dragon Lady

Stage 2: “Green Wire” - Have Mushroom Clown tank 1,000,000 magic damage in one day. Must be completed the day after completing Stage 1.

Quest Dialogue:

Orange down! Now for the Green!” - Dragon Lady

Seems like the same as the last one, but it can't be touched by our hands!” - Centaur Of Attention

We''ll have to cut it with MAGIC!” - Unstable Understudy

Stage 3: “All of the Wires!” - Sacrifice a Knives of Hackenslash

Quest Dialogue:

This is too slow!” - Dragon Lady

I'm gonna cut it with one of those Knives of Hackenslash!” - Dragon Lady

Finished Quest Dialogue:

"Disarmed!" - Dragon Lady

"We wasted our time when we could've done THAT?" - Centaur Of Attention

"Why didn't you tell us we could've done that EARLIER?" - Unstable Understudy

"Didn't come to mind." - Dragon Lady

"%&#ing christ" - Electroyeti

Ancient Idol Legendary Skill Concept

"Seems Logical" - Cosmic Elf

Well I'm not so sure about Idol having a legendary skill atm.

He's still a deadly opponent to fight and while not that new, not one of the originals who need legendary skills themselves.

But here's my idea! It's slightly based off a player's idea for Idol to be immune to disables! :wink:

Orange (Legendary) Skill: Spear of Immunity

Behold, the Staff of Immunity! Whenever he hurls his spear, as it lands on the targeted foe, a stream of green magic flows through the battlefield. The green magic makes ally heroes immune to all disables from skills under the current level of Ancient Idol for the duration the enemy team is blinded for. He also gains X magic vamp.

  • X = 100 + 5 x skill level

Trying to make this balanced was pretty tough.

Making an anti-disable special would have people throwing SE and River runes every where on Idol. It would just be the new meta. 

So I made the duration of the special's blind its double-edged sword.

Longer Disables = Lengthened Immunity to Disables

Spirit Wolf = Lengthened Immunity to Disables

Tenacity = Shortened Immunity to Disables (Bring Frosty!)

Dark Horse (+Bro) = Pretty much your Anti-SE Idol.

Made it under Idol's level for some uniqueness and so I could put magic vamp on him. 
It would be pretty useful on this guy if his immunity spear's useless.

Friday, March 10, 2017

Just a slight troll I did on Discourse

Orange (Legendary) Skill: Voracious Money Grab

Ambush Spider breaks the 4th wall, grabs all of the money in your house, and throws it at the enemy. The enemy instantly dies and the money goes straight the Gree. She also gains X money grab for every diamond you have.

X = Small Loan of a Million Diamonds

Orange (Legendary) Skill: Dollar Draining Quills

Spikey Dragon's quills now automatically spend $99.99 of your money for each quill fired. Each quill harnesses the power of the 84,000 token cost of the Tunnel Vision. You simply can't hide from the 84 thousand buck quill vision. Spikey Dragon also gains X diamond sucker for every diamond you have.

X = 0, you won't have any due to that 7,500 diamond cost Shovel in the Black Market. What a DEAL!

Orange (Legendary) Skill: Money Hammer

Megataur was recently employed by Gree. His hammer is now enhanced with the Money Sucker effect, causing every swing to drain as much money as the damage dealt.
Megataur also gains X greed for every dollar in your pocket.

X = You probably won't have any due to that 50 bazaar token $20 deal. What a BARGAIN!

Ambush Spider Legendary Concept

Orange (Legendary) Skill: Nerve Wracking

The sight of Ambush Spider descending upon her victim sends chills through her enemies. Each time Ambush Spider uses her special, nearby enemies are slowed down by X (attack speed and movement speed reduction). She also gains Y toxic damage through the potency of her fearful fangs.

  • X = 50% + 0.05% x skill level
  • Y = 1,000 + 150% x basic damage + 50 x skill level
Feel free to add on to this. Not to be an attention bugger or anything, but no one's looked at the Crimson Witch legendary quest concept yet. I shared it here to see all of ya'll's ideas for her legendary quest.

(General Discussion because Feedback's for making the game better, but how do you make someone with terminal cancer better?)

Thursday, March 9, 2017

Water Wyrm Skill Analysis

The newly added hero to Server 9 (Although not new to other servers).
Water Wyrm's the ultimate stall out support hero, add a little fury, durability, and bam.
Crazy crazy with his new legendary. Will be the new meta in every team.

Primary: Intellect

Class: Support

Skills:

White Skill: Heart Of The Ocean

Wraps himself in a protective sphere of water that protects him from all combat effects. All allies also gain X armor and Y magic resistance.
This skill can be triggered at half energy and can be ended early by tapping Wyrm's portrait.
Triggering this skill drains 100 energy initially. Wyrm's remaining energy drains slowly while the skill is active.
Analysis: His main stall out move, and the move that gives him his support class. Protecting from all combat effects simply means he’s invincible during the duration of this skill. Paired up with fury and the moment he pops out and gets attacked he’ll pop right back in. Stall out timers, good for offensive coliseum plays. Good for Fight Pit and War defenses.
*Note: Conservation does NOT come into play with this. It’s been tested.
Green Skill: Great Geyser
Blasts the foe with the highest Agility into the air with a hot geyser that deals X magic damage and stuns for 3 seconds.
Guaranteed to stun foes level Y or lower.
Heavy foes also take Z physical damage when they fall back to earth.
Analysis: Obviously an anti-Ninja Dwarf skill. This skill is nothing much special, although it does come into play with his legendary.
Blue Skill: Tide Breath
Sprays a hot jet of water from his mouth that deals X magic damage to all foes in front of him.
Analysis: Nothing special either. Although half n’ half can come into play with his legendary. Good for a nice extra attack.
Purple Skill: Icy Waters
Fueled by deep elemental power, Wyrm's basic attacks now reduce foes' attack speed by X and their movement speed by X for 2 seconds.
Guaranteed to slow foes level Y or lower.
Analysis: A nice addition. Maxed out, practically disables its target from moving. Like Bone Dragon’s “Tar Pit”, except with basic attacks and not DoT. Useless during special though. Attack Speed and Expertise highly recommended with this.
Orange Skill: Perfect Storm
While Heart Of The Ocean is active, spawns a Great Geyser every 4 seconds. Water Wyrm and his allies gain 122 magic vamp while Heart Of The Ocean is active.

Analysis: Great Googly Moogly…. The ultimate stall out skill just got deadly. All you would need is to keep Wyrm in his shell and everything would be all goody good. The magic vamp was a nice addition, but the fact that it gives it to the whole team is just insane. Electroyeti Shaman, anyone?